I'm a Narrative Designer currently working at Ubisoft. I've previously worked on self-published titles such as Project Madison, a narrative and systems-driven office simulation set in 1960s Madison Avenue.
I strive to create the best possible narrative experience for the player by harmonising narrative elements and gameplay. My areas of focus are features design, cinematics, and implementation.
I use this itch.io to publish personal projects. Check out my games or website to find out more!