**This game uses keyboard controls**

The Game

In Project Madison, play a disgruntled 1960s secretary determined to enact revenge on Jeff, her nemesis. Use the environment and your work relationships to get Jeff fired from his cushy job!

During the day explore, spy on desks and hidden objects, make friends, and get in the boss’ good books by doing all your work. During the night use your limited time for mischief: stealing, breaking locks, or destroying important documents.

Jeff’s got it coming, and it’s up to YOU to decide how!

This game is for players who:

  • Enjoy gameplay revolving around choices and consequences
  • Enjoy replaying games or levels to explore different options
  • Enjoy systems-driven narrative 
  • Enjoy expositional world-building through narrative design (world, dialogue, set pieces)
  • Enjoy character-driven interactions and trust/friendship levels.


The Team

This game was made in collaboration with Taylor Adams-Harriott  ✨:

  • My roles: Narrative Design, co-Game Design, Additional Programming (NPC dialogue, basic AI).
  • Taylor's roles: Art & UI Design, co-Game Design, Principal Programming (core gameplay, UI).

We enjoyed making this game and sincerely hope you will enjoy playing it. :-)

Download

Download
Project Madison - PC Build 58 MB
Download
Project Madison - Mac Build 60 MB
Download
Project Madison - Game Design Document 707 kB

Development log

Comments

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(+1)

Pretty nice concept, I like how the game is not too hard, and pretty relaxing overall, would like to see the continuation as a full game, with more characters to interact, stuff to do, maybe some sort of different "chapters".


A few downsides, game really really REALLY need "fast forward" button, it's not much fun to wait for a character to move from desk when you've done everything else during the day, or just waiting till 5pm to move to the next stage of the game.


Also there was a bug with showing all crafting recipies... I didn't see the last two, but I could select them, so that's a plus )


Anyway, you've made a pretty good small game, it was pleasure to play it, I didn't finish it, it was too much of a chore to wait ) "fast forward" button is needed, or maybe more thing to do, but that's probably not for this small game, but maybe for a next one ;) Good luck with your future project, and take care.

Thank you so much for playing, and for your feedback! :-) Really glad you enjoyed it. I agree about the fast-forward - that was on our list but we didn't get time to implement it unfortunately. It's definitely one for future releases, something like activating the lift if all the work is done - or, like you suggest, adding even more actions/mischief. :D Thanks for playing and for the kind words - all the best to you too!

I'm loving the game, but I'm not sure what keys are used to buy or sell things from Jenny's pawn shop?

Thank you so much! :D The key to buy/sell is ENTER. If you highlight the item you want to buy/sell, the key will appear on the top of the screen. :-)

(2 edits)

I wasn't sure how to highlight/move between the items, if I hit enter it closes the shop.

Edit: Nevermind! It's working now, Idk what the issue was before. I restarted it a few times and it worked.

(2 edits)

Oh cool, just saw your edit! Great, let me know if you have any other issues or feedback! :D

(Just to clarify: arrow keys are used to move around the shop, you can buy/sell with ENTER and exit the shop altogether with TAB. The game is keyboard-only so it sounds like you had a mouse bug, if it was used.)

I'm not sure about where to report bugs/issues but on the Mac build I can't skip the intro. The buttons trigger their animations etc but nothing else happens.

Thanks for the comment! I just tried the Mac build above and Enter works fine to skip the intro, so I couldn't reproduce that. The game is keyboard only so perhaps you used the mouse? It can interfere with the transitions sometimes. Unless the issue is somewhere else? Let me know!

It works for me.

Thanks for confirming!