Gentleman of the Rails
In Gentleman of the Rails, you play a hobo who needs to get across several states to reach his goal. Each state is a self-contained map containing several locations that you can either see or uncover through dialogue with the state’s inhabitants. Each location will give you the opportunity to talk to the locals, or unlock rare bonuses, with every interaction influenced by YOUR knowledge of the Hobo Code.
To move to the next state, you need to find the train station location, the train time, and
the number for the safe carriage... Can you find them all before the Dust Bowl cloud
catches you?
**This game was made in collaboration with Amalie Kaeseler**
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (5 total ratings) |
Author | Pauline Martyn |
Genre | Interactive Fiction |
Made with | Unity |
Tags | 1930s, 2D, americana, hobo, Narrative |
Comments
Log in with itch.io to leave a comment.
I liked the concept a good deal; I have never heard of this hobo hieroglyphics deal, and the fact that this was based on reality was very alluring. It's a pity the game wasn't bigger! It was very fun to go around and pick up the symbols :P
Good work!
Thank you so much for the nice feedback, I'm glad you had fun playing! :-) The Hobo Code stuff is fascinating, I recommend reading up on it if you have time - they were super creative with the symbols and it was a very useful thing for hobos apparently. I agree with the size, I also would have liked a bigger game but we were quite limited in time... but never say never. ;-) Thank you very much again!
This is a really neat concept; the dialog makes this one really interesting and picking up on the symbols and what to say is good fun. Perhaps for longevity the symbols could be randomized to make every play-through a challenge? This one's a really good game and you've clearly put a lot of effort into its creation - good job!
Thank you so much for playing and for the thoughtful feedback, I really appreciate! I'm really glad you had fun and enjoyed the dialogue, your point about randomising symbols is a great idea and I agree it would make replayability more interesting (one for the to-do list!). Thanks for your kind words and interesting feedback, much appreciated. :)